The faction option screen would have to precede game start, since the opening would depend on your choice. But fully realized, I envision class/faction options upon game start that determine the player’s role within the Helgen dragon attack. This opens up the idea of the Dovahkiin as an NPC (witnessed at times by the player) who acts as part of the plot (such as Ulfrik Stormcloak) affecting world-changing events in Skyrim, thus allowing the player to simply act as any other mortal within that world.Īt its simplest, the mod could avoid the Helgen scene entirely by having an alternate start location as many other mods do. Wordwalls would not activate when player is near.ĝragonsoul absorbtion could be toggled off, rendered ineffectual, or at least not trigger “Dragonborn!” witness response.
ğirst appearance of dragons would not be dependent on recovering the dragonstone for the Jarl (but instead could be level-based as other creatures).But in order to play the game as un-dragonborn without breaking immersion, some gameplay changes would have to be made.
As I’ve not played through the whole game yet myself, I’m not familiar with all the ways Dovahkiin-hood (or questline triggers, shouts, etc) are required gain access to the full experience available in Skyrim. PART I: Removal of dragonborn questline triggers Phase II and III would add to the realism and possibilities, and would turn the mod into a major overhaul. Each successive part builds on the depth of the other, meaning – simply completing the first phase results in a pretty useful mod by itself. The mod would have three parts (or phases). This mod would add immersion and realism for anyone who wants to play a class other than dragonborn. This mod would be very useful for players who, for example, want to be an ordinary thief with no supernatural powers who wanders Skyrim without the need to visit High Hrothgar or save villages or a fighter who has no more chance of slaying a dragon than anyone else. Specifically, certain gameplay aspects that require you to follow the main questline in order to progress through the game would be removed.
I’m proposing removing the necessity of being actual Dovahkiin.